Friday, April 23, 2010

Golan Levin

Scrapple (2005: Golan Levin) is an audiovisual installation in which everyday objects placed on a table are interpreted as sound-producing marks in an “active score.” The Scrapple system scans a table surface as if it were a kind of music notation, producing music in real-time from any objects lying there. The installation makes use of a variety of playful forms; in particular, long flexible curves allow for the creation of variable melodies, while an assemblage of cloth shapes, small objects and wind-up toys yields ever-changing rhythms. Video projections on the Scrapple table transform the surface into a simple augmented reality, in which the objects placed by users are elaborated through luminous and explanatory graphics. The 3-meter long table produces a 4-second audio loop, allowing participants to experiment freely with tangible, interactive audiovisual composition. In the Scrapple installation, the table is the score.



Source: http://www.flong.com/projects/scrapple/




Olga Mink

Working in the fields of new media, live performance, video- and interactive art, I explore new possibilities in digital representation. With a strong emphasis to conceptual approaches, my work crosses boundaries between music, photography, architecture, poetry, nature, public spaces, engaged themes. Creating immersive and physical representations in digital media, my work examines the tension between [intangible] media and the spatiotemporal coherence. Collaborations with various musicians, artists, engineers, architects are important aspects. Next to my work as an artist I curate new media and audiovisual events, such as ImageRadio, State of the Image, and Plazaplus at Plaza Futura.

The installation Ballet Mechanique (2001) explores the idea of physicality in the virtual (projected) environment. By re-arranging and composing sequences of the body into new forms, a new experience of time and space was created. By use of rectangular screens and threedimensional projections, a multi-screen visual surrounding was created. Examinations within media, technology and the digital, has lead to diverse projects such as Video_matic. In 2003, I have been commisioned to develope a permanent interactive video-installation for a new building. This was developed in collaboration with the architects, and is fully integrated with the architectural aesthetics of the building. Video-matic explores networked media in a public environment, by use of interactivity with a touchscreen inside the building and an online application on the dedicated website video-matic.nl. Live performances have developed in style and content over the years. The use of customised projection possibilities is an important aspect in my performance. Work has been released on labels internationally, such as NoTV, Triggermotion, Bip-Hop, Steamingsounds and Lightrhythmvisuals Collaborations have been accompished with artists and musicans worldwide. A project with musician Scanner is currently being developed. The nature of being is a live cinema performance. It's an interchange between artists charting a conversational movement of colour, music, texture and image. It is a travelogue of invention, taking the romance of the cosmos through a metaphysical adventure, presented in a multi-screen environment. Urban Nature (2006) is a collaborative project based upon atmospheric electronic music with jazzy electronic improvisations by Vloeimans and Banabila. Screened at Tate Brittain, London, and Sonar in Spain, amongst others. Explorations outside the "digital screen", was realised with Lightsc00p installation. This uses Infrared technology, LED and sensory devices. It's currently exposed at Plaza Futura, Eindhoven.




Source: http://www.videology.nu/




Friday, April 2, 2010

KATE GILMORE


MARCH 28, 2010 The Whitney Biennial


The artist I spent the most time observing at the Whitney Museum was Kate Gilmore. From other research I discovered that she has done many other videos and obstacle-like artwork. Most of her artwork has to deal with her place in society as a woman and as an artist.
The piece by Kate Gilmore, Standing Here was the artwork when she had a large, tall box structure in a room and she climbed into it and then tried to climb out. When watching the video, I felt very enclosed myself. Seeing anyone trying to climb out of a tall box-like form and with the camera looking down, makes me feel like I should be helping, but I feel helpless. Seeing her in a dress and shoes climbing, kicking, and punching the walls was a little odd at first. When looking more at the concept, it seems clear that she is struggling for or from something.
When researching more about the artwork Standing Here, the piece was about the struggle women have in everyday life. Symbolism from the dress and shoes, gave that notion away. For myself, Standing Here emphasized the power of women, no matter what kind of struggle they are in, they will fight to get out. Like her other works, she shows a great deal of identity through meaning and material.